🚶 Getting about
— walk. Walk into a doorway to go inside.
🤲 Picking a snail up
Press to scoop up the nearest snail, and press it
again to set them down. Your arms are how a racer gets to the racetrack, onto the
wheel, and into the nest.
📱 The other buttons
opens this phone, and stops the clock while it is up.
shows the map, or hides it again.
opens settings. closes
whatever is open.
💾 Saving
Your farm saves itself as you play. Save As 💾 down below keeps a named
copy you can come back to. Load 📂 opens any farm you have saved, right
here, with no reloading.
🌱 Starting a brand-new farm
Reload the page and the title screen comes back. Every save you have made stays
put.
🫧 Milking slime
Walk up to a snail with a 🫧 beside their name and
them. You get 3 🫧 of slime, and it costs 2⚡ of your energy. Sal in town buys
slime, and trails are made of it.
✨ Laying a slime trail
smears slime on the ground where you stand, 1🫧 a
tile. Sun dries open ground overnight. Shade and mud stay slick, so a line through
the damp keeps for days.
🌙 A prospect at the fence
A wild snail called a prospect comes down to the fence line at dusk about
once a month. By morning it will have gone again, unless you give it something to
follow. Prospects come with better legs than anything in your barn is likely to
have, and they cost nothing but slime.
💞 How to keep one
Stand right beside it and press to start a
slime trail. Lay the trail link by link back to the paddock, then go to
bed. The moonlight does the courting, and a prospect that walks the trail home is
yours to name.
🚪 When there is no pen for her
If every pen is full she can still stay, but one of your own has to make room. The
gate asks you to pick: sell one to Sal’s broker, or retire one to the patch.
🛏️ Bedtime
Walk into your own bed to sleep. Stay up past 2 AM and you pass out in the field
and get hauled home groggy. Turn in by 1 AM.
🌿 Foraging
Foraging is where feed comes from when the purse is empty. Follow the pond down to
the farm’s own south gate, which has a fingerpost beside it. That road
comes out at Miller Creek.
🍃 Picking a fern
Fern patches along the bank ripen most days, and rain ripens every one of them.
Stand squarely on a patch and press to pick it: +1
serving, −1⚡, one pick per patch per day. An empty dish and an empty pocket are
never a dead end.
🐌 The shy snail
There are snails down at the creek too. A shy one will take a fern leaf from you.
Bring her one on three different days and she comes home with you. Leave it too
long between leaves, though, and she gives up and goes.
🥬 The dish
Every pen keeps a dish that holds 3 servings. Stand by it and press
to fill it from your pocket.
🌆 Dinner
Your snails eat one serving each as they bed down at dusk. One good dinner fixes a
bad night.
🏠 Stalls
Your snails sleep in their own named stalls from dusk and file out at 6 AM. One
stall holds one snail, so the number of stalls is the size of your herd. Build
more at the barn’s 🪧 sign (#3 60🪙, #4 100🪙, #5 400🪙) — #3 is the one breeding
wants.
🏋️ The wheel
Carry a snail onto the barn wheel and pick Condition or a discovery drill (15🪙 +
3⚡, once a day). The snail hops on and runs for a few game-hours. Walk off and do
other things, then come back to it done. Or turn in for the night, and it finishes
while you sleep.
💪 What the wheel builds
Condition work makes a snail permanently faster. It also adds a sharper edge for
race day, and that part wears off over a few mornings. The bookie never sees any
of it, so a well-drilled snail is priced cheaper than it should be. A discovery
drill does something different: it reveals one hidden trait.
🧱 Ceilings
Every shell has a limit, and the barn panel shows it. In
Conditioning n / cap, the second number is the wall. Once a snail reaches
it, more training adds nothing at all. A runner sitting at its cap and still off
the podium isn’t badly kept. It has finished growing, and that is as fast as it
will ever be.
🥚 Breeding
Breeding is the only way past a ceiling. Carry one racer onto the barn’s
nesting hutch to set them in the nest. Carry a second one there to pair
them. The clutch needs a pen of its own, so a third stall comes first. Both
parents have to be rested, too.
🐣 The egg
The egg sits three mornings, then hatches a pup that takes after the pair. Its
ceiling can be higher than either parent’s. That is how a stable gets faster, one
generation at a time.
🏁 Entering a race
Carry a snail down the road east of the paddock to the racetrack, then stand on
the track’s flag. A Maiden is free. A Stakes race takes 20🪙 in, 120🪙 purse, and
a tougher field to beat.
☀️ The going
The going is what the ground is like on race day, and it decides which snail today
suits. The sign-up card tells you before you enter.
🔥 Form
Form is how much of the wheel is still in a snail’s legs. The sign-up card reads
it out for whoever is in your arms.
🐌 What wins a race
The straights reward pace. The mud corners reward grip. A snail’s stamina is what
stops it fading late.
🏅 Renown
Placing builds your renown 🏅 — how well the sport knows you. It rides on
the clock panel and gets named at every settle. Earn enough of it and the
officials open the sanctioned Silver Spiral 🏆: no bookie, the toughest
field, a 300🪙 purse. That race is the first step toward the Shellenic Games.
🎟️ Betting
Before the post you can back any runner to Win, Place or Show at the odds shown.
The bookie prices on what is public, so a snail whose hidden traits you scouted is
your edge.
📣 Cheering
While the race is running, becomes Cheer. Each
cheer costs 1⚡ of your energy, and you get three cheers a race.
🏪 Sal’s General
Take the road off the farm’s west edge to the square, and walk up to the counter
window. Sal buys your slime at 9🪙 the jar of 3 🫧. Keep an eye on how much you
have left for trails.
🥬 Buying feed
Sal also sells feed bags — 20🪙 for 5 servings, which go into the pen dishes. If
you can’t afford a whole bag, he’ll break one open and sell you a single serving
(5🪙). A thin purse still buys somebody dinner.
🔮 Doc Bramble reads shells
Carry a snail to Doc Bramble and she reads the shell for nothing. She tells
you the ceiling of a snail she has not read before. For one she has read, she
tells you what the number means.